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Create [subject] in the low-poly style reminiscent of PlayStation One-era graphics. The character should have a blocky, angular design with a low polygon count, giving it a retro, jagged appearance. Keep textures simple with minimal detail, using flat colors and basic shapes. The character's features should be easily recognizable but simplified—focus on making them look like something out of an early 3D video game. The environment should match this aesthetic, with similarly low-poly backgrounds and environments to complete the nostalgic, early 3D vibe.