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The term Backrooms refers to one or more places accessible by noclippant (term referring to crossing a wall or texture in a video game) of reality. This location is considered a parallel dimension, mostly empty, usually divided into several interconnected “levels” or “floors” (the precise number varies depending on the canon, the most common often having 1, 3 or an undefined number of floors), using almost all the «liminal» or «preliminary» aesthetics, that is to say spaces with characteristics such as large empty and repetitive rooms, giving a feeling of déjà vu to anyone who ventured there. Some creations also include groups of survivors with dynamics adapted to the universe, although this is sometimes questioned because it takes the Backrooms away from their origins, the liminal aesthetic.